Generate playable games with Codex or Claude Code using Godogen
Use Godogen to publish a thin game-generation repo where Codex or Claude Code builds, runs, captures, and iterates on Godot, Bevy, or Babylon.js games from a short prompt.
npx skills add agentskillexchange/skills --skill generate-playable-games-with-codex-or-claude-code-using-godogen
Use Godogen when an operator wants a coding agent to turn a game brief into a running game project with engine-specific guidance, asset generation, execution, and visual proof. It publishes a fresh runtime layout for Godot 4, Bevy, or Babylon.js and for either Claude Code or Codex, then the selected agent scaffolds the game, generates or integrates assets, runs the engine, and judges the result from a live URL or recorded clip.
What this skill actually does
This is skill-shaped because the operator workflow is repeatable: choose an engine and host agent, run publish.sh into a fresh game repo, provide the game prompt, keep required engines and asset APIs available, and use live steering or proof recordings to drive the agent’s next iteration. Invoke it instead of manually asking a coding agent to create a game from scratch when the workflow needs a prepared game-runtime manifest, engine guide, asset-generation skill, and proof-over-claims loop. It is not a generic game engine, asset tool, or coding-agent listing; the boundary is autonomous game-generation runs across supported engines.